Some news:[interview with igromania.ru (translated)]In 2000 came Insane - multiplayer avtoboevik where jeeps, trucks and buggies to sort things out on rough terrain. Any of races and tracks in the game was not - only open to lawlessness maps and many modes in which it was possible to vkatat opponent into the dirt.
11 years later Insane is back - and with direct participation of Russian developers. Targem Games, authors of Ex Machina, and Sledgehammer, together with the company Codemasters getting ready Insane 2. Naturally, we could not miss the opportunity to talk with developers about their new project.
"Igromaniya.ru": The original game actually confirmed her name was really mad, and the motto "No rules" perfectly reflects its essence. What slogan would you choose for a sequel?
Targem Games: Race and butt.
"Igromaniya.ru: What's new in your game - something to please fans of the first Insane?
Targem Games: If you remember, in the original game cards have been closed, and of course we decided to retain this feature. Thus, we have "endless" beach on which you can always go forward, looking at the sea on one side and mountains on the other. In addition, some game locations appeared aggressive environment, such as trains, fall under which we personally do not recommend. This has brought the race element of surprise - even if you lidiruete, on the road is better not to yawn, to suddenly not be smeared on the ground. And for the more dynamic we are failing to do decide to add into the game so popular nowadays "Nitro". It does not guarantee victory in the race, but a second to catch up with it you can.
"Igromaniya.ru: Will there be a single player campaign?
Targem Games: The game has a career mode where you take part in various thematic championships. Gaining a victory over your opponents, you increase your overall ranking. The main objective - to fight with the champion at the end of the tournament table.
"Igromaniya.ru: What other modes of play we see?
Targem Games: Previous cross-discipline preserved, but we've also added such regimes as "persecution" in which you must follow the helicopter, spihivaya opponents out of the way, and "Control", where the winner is the player who did not just grab as much as possible control points, but keep them away until the end of the race.
"Igromaniya.ru: Original Insane was famous for its control and realistic physics. You expect this plan to repeat the success of the first part?
Targem Games: We are pleased that we managed to achieve both reliable and at the same time arcade behavior of different classes of vehicles. Dirt and ice clearly affect the administration, but do not interfere actively butting with their opponents and jump over the mountains.
"Igromaniya.ru: You're talking about a detailed system damage. Will the failure affect the driving characteristics?
Targem Games: from direct damage to the machine's behavior, we decided to give up - it seriously affects the dynamics of the game. So come off at full speed door or the hood make the car start, but will not lead to the loss. That is if the car loses a wheel, then of course there are problems - but a couple of meters before the finish to endure it was still possible.
"Igromaniya.ru: Insane in the natural barriers were a major problem for the players. You are going to place more emphasis on this part of the gameplay (as far as we know, you have the rain to line the car can zip)? Could you tell more about the complicated relations between the player and the environment?
Targem Games: Aggressive manifestations of the world are unobtrusive, and they do not appear suddenly. If the road led you to the highway and you have decided thus shorten the route, then be prepared to meet the road train. And during bad weather is not worth getting out on the hills or stay near metal structures. In other words, the dangers are quite predictable and only tickle nerves experienced driver.
"Igromaniya.ru: And what about the licensed cars?
Targem Games: Like the original game, the licensed models of famous car manufacturers have not. However, the classes of vehicles, the characteristic shape of SUVs, buggies and trucks clearly recognizable.
NEW SCREENS:
On this screenshot, the end edge of the route is not visible. But that's okay - the track is really endless.

Combination - the largest predators on the roads Insane 2.

Licensed car models in the game, we can not meet, but presented the machine is quite recognizable.
HARDWARE REQUIREMENTS:Operating system: Windows XP / Windows Vista / Windows Seven
CPU: Dual-core, 2 GHz
RAM: 2 GB
Video: 256 MB
Sound Card: DirectX 9.0 compatible
Hard Disk: 1.5 GB of free disk space
DirectX 9.0c
Keyboard, Mouse
FIRST TRAILER:On the first look this trailer looks amazing. This game is a mix games such as Insane1, Flatout, 4x4Evo and Motorstorm. Promises to be really good game...
VIDEO :
http://www.youtube.com/watch?v=kAP4HrY76OUThe company "Russobit-M» / GFI represents the first gameplay video-road simulator Insane 2,
which is being developed under license by Codemasters
OTHER:- Insane 2 is making since 2008
- Premiere is moved with June to September
-Publisher in Russia and WNP: GFI and Russobit-M.
Electronic Distribution: GamePitStop.ru